Project: CardBattle - PreAlpha Build:3.1.1 (Final Systems and Adjustments)


Major Update -

The final combat system is now in, with a simple AI made to play cards similar to how the player can. The AI's deck is now preloaded in the deck builder, but players can still empty it and make their own to challenge it!

The Bounty system is in, this is my take on a win/loss condition. The idea is that monsters have a bounty on them and when they are destroyed the enemy gains that bounty, and of course destroying enemy monsters gets you bounty. First to 100 bounty wins.

I've rearranged the board and added feedback for which turn it is and what value each players bounty is at. The hand position has been adjusted to fit this and the enemy now has access to the same spell the player does. Although there is no visual for the enemy hand right now, it is handled very similarly to the player's.

Hope you enjoy!

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