DreamVeil v1.4.2 (Magic Point System Update)


Update-
DreamVeil v1.4.2 (Magic Point System Update)


Apologies for the lack of Dev Logs recently, there has been a lot in the works and we're excited to discuss the details. This update is for an unstable build, as such update 1.4.2 is on it's way and should be out in the coming weeks following this post.

New Cards
There have been a flurry of new cards coming in from fans and developers wanting input on the game, not every card has been tested which is one of the reasons for delaying this update. These new cards include the much anticipated Wired tribe finally getting some love with it's core mechanic Weld rituals getting 7 new functional cards. making for 10 cards for that tribe at the moment. Also spells are in the works!

Multiplayer and New Modes
The main mode of DreamVeil is and will always be the Single Player Story Mode, however developing the RPG side of this game is going to take considerably longer then the Card Battler. In order for people to get a good impression of the game and to help secure funding, we plan on releasing a beta version of the project's battle system as a multiplayer experience along side a short demo showcasing the single player experience and some simple VS Ai single player modes.
This is because the game is being created by a small team without funding at the moment, and the goal is to put this project on Kickstarter or another crowdfunding site with a playable demo in order to help the game get to it's end goal. If you've enjoyed the project so far or like the idea of it, please do join the discord to let us know your ideas, see developer thoughts and new card ideas and give supporting words (https://discord.gg/AYZpdWhP) also look out for the Kickstarter release and consider donating when that's up. Thanks :)
When the Beta does release there will be 20 unique cards for each tribe (Slimes, Birds, Beasts, Wired and Bread) and 40 cards without Tribes to play with in the Multiplayer and single player modes.

Magic Points replacing the bounty system
The bounty system was put in place to aid in the game feeling original. Simply put, each card had a bounty value and when you destroy enemy cards you gain points based on how much that card was worth, the goal being to get to 100 points first to win. However in practice the bounty system was often overlooked since there was no limit to playing cards other then the amount of bounty you risked giving to the opponent. Initially to combat this the AP(action point) system was introduced where cards would cost AP based on their bounty value, but this was poorly received and unintuitive  since their AP cost wasn't shown and players would have to remember how much a card would be worth based on it's bounty. Despite it's poor reception, the AP system provided limitations which meant there was real thought into playing certain cards, and the players couldn't just put their best cards down right away. There was now play order and set up to consider. However the AP system quickly overshadowed the bounty system and overtime we decided to replace the win condition to a simple HP system, at the cost of some originality but overall to the benefit of fun and engagement.
Soon the AP system was renamed to the MP (magic point) system as magic fit more thematically for summoning and casting spells.
In the new system there is HP  for Leader Card's and Magic Points dictate what cards you can play.
However, the battles are supposed to be fast paced and not require lengthy early game and late game sections so the player always has 4 magic points and all cards cost from 0-4 so that the player never has to hold onto cards for too long. The goal of this system was to be similar to RPGs such as Pokémon where players could use the strength of their team from turn 1. The HP system aided in replacing the bounty system as it gave players a clear goal to fight for and a clear way of telling who's winning. (See screenshots)



New Card Style
Since the bounty system was removed, the bounty symbol on the cards had to be removed also, something highlighted in the twitter post which we recommend you take a look at to see the new style. (https://twitter.com/SplitPeaGames/status/1596248911244574725?s=20&t=_yppckFXcLHV39KqS1QyEQ)
Essentially the symbol on the top right of cards has been changed to a small blue diamond denoting each cards cost from the 4 magic points the player has each turn. This is way more intuitive as the player can clearly see how much magic they have left and the costs of their cards allowing for planning without need to calculate their costs first. Also the text for the description box of the cards and the size of said box has been reformatted to be more readable and fit more text in at once.

New Deck Builder
The layout of the deck builder felt claustrophobic and a bit clunky so it's been redesigned. (See screenshots)




Thanks so much for everyone's support so far, this game has only been possible because of the dedication and help from fans and developers who're passionate about DreamVeil. Enjoy the game and look forward to more updates!

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